刀剑江湖根据数据谈经验
刀剑江湖根据数据谈经验0 Q# ^- d9 _5 ^- k% K+ `
如题,下面是优雅的Luo奔 提供的数据% S& X0 f4 V. B* T: \6 x3 d
【分析】20级全身法号及全强壮号,各项数据比较 5 a3 p* I! P5 X% f& D
如题,本人欲研究强壮和身法这两个属性对命中及闪避的影响,所以本人练了2个马甲,时间有限只练到20级。马甲属性如下:
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, c, v2 O" ~: n( y姓名 躶奔马甲一................................. .姓名 躶奔马甲2
+ m% r1 V7 h' _罪恶 0 声望 86................................... 罪恶 0 声望 84: T: J) s. Z+ V& Y3 Y' ~: d
帮派 兼济天下.................................... 帮派 2 f w, I5 R! B+ i& P
门派 神龙 潜能 0................................ .门派 神龙 潜能 0
& x0 y7 ?: F+ r6 [3 ]2 q$ I等级 21 强壮 49..................................等级 21 强壮 180
& `! A# u# X# V9 c4 j攻击 298 悟性 74..................................攻击 495 悟性 74
m' x0 n( \9 Q1 x' r* ?6 L4 |防御 178 根骨 71..................................防御 178 根骨 71
- m$ V& a. P& |- E/ w3 i攻速 210 身法 180.................................攻速 79 身法 498 @; @$ k% ^( [, l4 `' ?
体力 1002/1002/1002..............................体力 1002/1002/1002
7 Z' f: R5 S* R; m( E内力 581/581.................................... 内力 581/581
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' O( T; b3 z) h0 f- |马甲1是全身法号,马甲2是全强壮号,并将其他两个属性调整到相等。所穿装备均为20级白装,技能等级均为15级。每个号都进行了15个倭寇任务,各项数据如下:% w' t8 R+ N3 I/ Y7 u+ y9 [# V9 u+ J
5 b+ b" \2 x/ k0 C5 O7 k$ V) w1:躶奔马甲一 (身法号) 注:MISS率指 未命中次数/总攻击次数,
( G3 p/ @: y1 S/ i# W! ]闪躲率指闪躲次数/敌总攻击次数
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$ X4 b/ {% R! W4 A5 w& V5 cMISS率........................闪躲率....................平均伤害/平均损伤.......总损伤1 ?0 M$ V" A Z
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9/23 = 0.39..................2/9 = 0.22....................53.0 / 43.4.........391! w& b: f' L% X6 l8 T! N) X
15/32 = 0.47..................6/13 = 0.46....................40.4 / 36.5.........474* e6 y, g2 ? ^& e: p7 C0 [) N
4/18 = 0.22..................1/7 = 0.14....................72.2 / 60.7.........425
6 E! V. H! X0 P3 k+ Y x: y6 o( W10/23 = 0.43..................3/10 = 0.3.................... 52.3 / 46.7.........467( r' s( n, I+ u+ k5 e
4/17 = 0.24..................2/6 = 0.33....................72.8 / 37.8.........227
1 Z" l% h* n$ i8/22 = 0.36..................3/9 = 0.33....................59.1 / 41.6.........374
. g9 D- F( [2 }2 z- G6/16 = 0.38..................3/7 = 0.43....................64.0 / 34.7.........243
{5 s: w( e; g- }4 C5/20 = 0.25..................4/7 = 0.57....................65.8 / 27.7.........194& e4 f% w# J1 P; b+ N; ^0 E
7/18 = 0.39..................3/8 = 0.38....................58.2 / 37.9.........303; }5 O7 W- B8 M
11/28 = 0.39..................3/11 = 0.27....................52.3 / 39.6.........4366 s! w: y9 h5 J
6/22 = 0.27..................2/8 = 0.25....................64.9 / 53.0.........424$ I3 Z' W, T+ r
8/23 = 0.35..................4/8 = 0.5.....................60.7 / 32.0.........256
' L# k' j& n9 F1 R5 [8/23 = 0.35..................1/10 = 0.1.....................61.2 / 58.7.........587
* J$ l9 M- [( d! `. {4 i, _& O4/18 = 0.22..................4/7 = 0.57....................76.4 / 24.1.........169
0 e' L9 y: r5 z8 p2/13 = 0.15..................1/5 = 0.2.....................79.2 / 52.4.........2622 |) c A( O- a& B( i
/ Y! `/ ^- x5 k0 B合计: 4.86.....................5.05............................................5232
2 F' g! S( b7 y( o总暴击次数:0次. j7 x9 F. ^5 v
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2. 躶奔马甲2 (全强壮号)
$ @" \% \3 ~9 R6 a/ P4 W4 RMISS率........................闪躲率....................平均伤害/平均损伤.......总损伤
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6 m! d& T- R9 A( I4 F: T2/9 = 0.22..................4/10 = 0.4....................115.6 / 40.9.........4098 N0 i7 W7 G3 X$ K7 V- g
4/10 = 0.40..................0/10 = 0.......................88.9 / 63.6.........636
; g- @. d5 J n: v( X1 P5/15 = 0.33..................5/17 = 0.29....................98.6 / 49...........833
, k! _, t0 Y% ?) m5/14 = 0.36..................5/17 = 0.29...................105.1 / 48...........816
. Q, R, @* I2 G) J" V0/7 = 0.0...................3/9 = 0.33....................151.6 / 39.3.........354
# `/ I1 |! ~* h; K0/7 = 0.0...................3/7 = 0.43....................144.6 / 37.4.........262
. I$ Y2 Q, Z2 h4 W1 }0/7 = 0.0...................3/7 = 0.43....................172.1 / 30.7.........215( G7 m+ f; z7 g& L; K. H( ^
3/9 = 0.33..................6/10 = 0.6.................... 98.4 / 19............190
$ l0 h/ E7 r; a# ~8 ~( i' Z, I3/12 = 0.25..................4/14 = 0.29....................108.6 / 39...........546, t8 [! U7 l: N, H1 s) k" i0 y3 \
4/11 = 0.36..................4/11 = 0.36.................... 98.5 / 42.2.........4653 z0 C; {# b! x# E: v4 n1 r
5/15 = 0.33..................1/16 = 0.06.................... 94.9 / 51.1.........818
: X1 J6 U6 y4 x4 D$ D7 Z( ~2/9 = 0.22..................1/9 = 0.11....................112.7 / 50.3.........4539 d: O8 ~) S: F7 \7 J6 t
7/17 = 0.41..................5/16 = 0.31....................86.4 / 42.3..........677$ l$ j8 [7 i) i' x& ~/ P
2/8 = 0.25..................2/10 = 0.2.....................131.5 / 46.8.........4688 E! A6 ]/ G+ E# Y6 j( ~0 q2 k& b2 {
4/14 = 0.29..................2/15 = 0.13....................103.4 / 49.5.........743
8 `: }" `1 a1 S/ Q: t9 s合计: 3.75.......................4.23............................................78854 |# ]1 G/ ~( f4 `, K3 E0 ~
总暴击次数:3次
- m0 @' t$ X s0 C: \由以上数据可知全身法号的命中较全强壮号稍低,闪躲稍高,可知命中是由强壮属性决定。但在打怪中,明显感觉身法号较轻松,身法号所受总伤害大大小于强壮号。
. M8 s, d% n, y4 u( `/ v4 V本人又将两者进行5次PK,身法号5:0完胜,并且每次获胜均优势明显。
5 @4 p$ j w; }# h6 }- |以上数据均有本人独立测试完成,时间有限数据较多,可能会有错误,所以每次战斗记录均已保留,有兴趣者与本人联系。% J, J$ z% _0 w. y4 a) L: w
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由以上数据可以看出身法不仅仅影响命中和闪避,还影响攻击速度。所以我们得出一个结论全身法号比全强壮号打怪快。所以前10级新人或小号加点可以全身法加点比混加出新手村的时间快,又由于身法是每个门派都不可缺少的属性,所以新手全身法加点完全不影响后期的完美加点。下面我举个我的号的例子:
4 a" T7 f5 o6 ]+ R3 h# j# S# C) S) K/ r风之皓月 大理 10级身法共加50点 如果我按照0311加点的话,那我每10级的加点就应该是 4 h" M2 w% ^' d2 W. {! i# L+ s
(0 30 10 10) 50级的加点就是(0 150 50 50) 所以到50级的时候我就能把点洗成完美(我心中的完美加点是0311)加点了。