刀剑江湖根据数据谈经验
刀剑江湖根据数据谈经验1 C4 a* }8 h8 I* S, X5 n5 H
如题,下面是优雅的Luo奔 提供的数据
" k4 i; T: E$ @ x【分析】20级全身法号及全强壮号,各项数据比较 ~; x# f) N( E3 m
如题,本人欲研究强壮和身法这两个属性对命中及闪避的影响,所以本人练了2个马甲,时间有限只练到20级。马甲属性如下:
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姓名 躶奔马甲一................................. .姓名 躶奔马甲2
9 O- O6 P: t; \/ l& R" q罪恶 0 声望 86................................... 罪恶 0 声望 84
+ w6 I- g0 L2 }帮派 兼济天下.................................... 帮派 # q* F) M" [% p$ ]
门派 神龙 潜能 0................................ .门派 神龙 潜能 0
/ u/ V& k% a1 q8 u0 I9 H等级 21 强壮 49..................................等级 21 强壮 180 , o/ P/ @; S+ Q0 h3 j
攻击 298 悟性 74..................................攻击 495 悟性 74
, t" E0 v5 x/ M# `( h! H防御 178 根骨 71..................................防御 178 根骨 71
3 n1 P; I: D: j攻速 210 身法 180.................................攻速 79 身法 49+ P6 p: N* b/ I& o; r* @
体力 1002/1002/1002..............................体力 1002/1002/10027 }9 O3 }& P$ i- l
内力 581/581.................................... 内力 581/5810 w; p+ ~; d' X! d+ U
/ g2 P8 x' k/ M7 L4 j9 K8 ?/ N0 d马甲1是全身法号,马甲2是全强壮号,并将其他两个属性调整到相等。所穿装备均为20级白装,技能等级均为15级。每个号都进行了15个倭寇任务,各项数据如下: U# w8 ^: k$ _+ w
3 X# ~- T2 B) h6 F8 t! a! b1:躶奔马甲一 (身法号) 注:MISS率指 未命中次数/总攻击次数,+ t6 s% H( B7 Z+ L0 k5 x; ^1 r3 U2 p
闪躲率指闪躲次数/敌总攻击次数
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MISS率........................闪躲率....................平均伤害/平均损伤.......总损伤
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9/23 = 0.39..................2/9 = 0.22....................53.0 / 43.4.........3917 Y. c) q d) c6 _
15/32 = 0.47..................6/13 = 0.46....................40.4 / 36.5.........474# @( z1 @; l! M) a2 T. S
4/18 = 0.22..................1/7 = 0.14....................72.2 / 60.7.........425) ?4 Z: Q0 }- G4 w0 Q: g
10/23 = 0.43..................3/10 = 0.3.................... 52.3 / 46.7.........467* ?% L, e/ i9 D, o4 I$ H4 z; M
4/17 = 0.24..................2/6 = 0.33....................72.8 / 37.8.........227 z; t# T _1 Y* D, k5 A
8/22 = 0.36..................3/9 = 0.33....................59.1 / 41.6.........374. p* L/ I& C8 ?# d0 Q
6/16 = 0.38..................3/7 = 0.43....................64.0 / 34.7.........243+ N6 G, }0 B+ `" u5 p( R+ A9 v
5/20 = 0.25..................4/7 = 0.57....................65.8 / 27.7.........194
+ o& {; X- j/ o2 B7/18 = 0.39..................3/8 = 0.38....................58.2 / 37.9.........303
4 X- V& o1 N8 e* @" y11/28 = 0.39..................3/11 = 0.27....................52.3 / 39.6.........436, O. p) l( V- Y* C& R/ U
6/22 = 0.27..................2/8 = 0.25....................64.9 / 53.0.........424
9 h1 p2 u$ |5 G9 e& K7 |/ [; p8/23 = 0.35..................4/8 = 0.5.....................60.7 / 32.0.........2561 P/ _* p; E; R8 O! p) R$ a Y4 R
8/23 = 0.35..................1/10 = 0.1.....................61.2 / 58.7.........5878 D! d$ d0 ~4 r% |* i9 o, m8 B
4/18 = 0.22..................4/7 = 0.57....................76.4 / 24.1.........1696 O$ m: b6 O3 u9 `8 |/ x& h0 [
2/13 = 0.15..................1/5 = 0.2.....................79.2 / 52.4.........262
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合计: 4.86.....................5.05............................................5232
0 z: n4 `( l6 z" ?" k总暴击次数:0次8 D# b( e, k5 o- X3 b; u- V0 t
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2. 躶奔马甲2 (全强壮号)
8 `+ y; M# O) h, SMISS率........................闪躲率....................平均伤害/平均损伤.......总损伤
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$ e4 k7 z; X9 J2/9 = 0.22..................4/10 = 0.4....................115.6 / 40.9.........4090 N3 S6 ~- `4 F# m c7 w
4/10 = 0.40..................0/10 = 0.......................88.9 / 63.6.........636
6 d2 h; f, o* E5/15 = 0.33..................5/17 = 0.29....................98.6 / 49...........833- v% z4 M0 [0 x1 J
5/14 = 0.36..................5/17 = 0.29...................105.1 / 48...........816
3 ]3 n% L+ S- {0/7 = 0.0...................3/9 = 0.33....................151.6 / 39.3.........354
) R: |1 O4 x* K! I- h5 U( g0/7 = 0.0...................3/7 = 0.43....................144.6 / 37.4.........262
' k: e) w" O7 ^# \0/7 = 0.0...................3/7 = 0.43....................172.1 / 30.7.........2151 o" x) _* ]+ g6 y& o4 b/ P
3/9 = 0.33..................6/10 = 0.6.................... 98.4 / 19............190% W, W$ U% \1 G6 M0 j+ v. I. W
3/12 = 0.25..................4/14 = 0.29....................108.6 / 39...........546
- }6 [3 j$ u; r9 B4/11 = 0.36..................4/11 = 0.36.................... 98.5 / 42.2.........465
+ k9 U( R$ [4 @, e0 f" I5/15 = 0.33..................1/16 = 0.06.................... 94.9 / 51.1.........818
( w# k% C/ x( I$ J, D2/9 = 0.22..................1/9 = 0.11....................112.7 / 50.3.........453. f1 y! N! l3 I7 D
7/17 = 0.41..................5/16 = 0.31....................86.4 / 42.3..........677& L- z. v0 C0 D D
2/8 = 0.25..................2/10 = 0.2.....................131.5 / 46.8.........468
! K+ F3 R# ]. ]2 L" v4/14 = 0.29..................2/15 = 0.13....................103.4 / 49.5.........7434 b$ l' t7 j* S3 t7 Q1 J/ g/ d
合计: 3.75.......................4.23............................................7885
`( Z4 `# w* G) ~6 |. R总暴击次数:3次
* x5 P6 D% G: t7 x/ W) f由以上数据可知全身法号的命中较全强壮号稍低,闪躲稍高,可知命中是由强壮属性决定。但在打怪中,明显感觉身法号较轻松,身法号所受总伤害大大小于强壮号。+ U. p! |! w7 Z% }) D% Z
本人又将两者进行5次PK,身法号5:0完胜,并且每次获胜均优势明显。4 g2 f* Y) ^ k1 R! X: z: Q
以上数据均有本人独立测试完成,时间有限数据较多,可能会有错误,所以每次战斗记录均已保留,有兴趣者与本人联系。
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由以上数据可以看出身法不仅仅影响命中和闪避,还影响攻击速度。所以我们得出一个结论全身法号比全强壮号打怪快。所以前10级新人或小号加点可以全身法加点比混加出新手村的时间快,又由于身法是每个门派都不可缺少的属性,所以新手全身法加点完全不影响后期的完美加点。下面我举个我的号的例子:
' Y" h8 j1 V5 K% [0 [7 T3 @风之皓月 大理 10级身法共加50点 如果我按照0311加点的话,那我每10级的加点就应该是
1 h- v9 E8 \9 I" |. K# ?6 T(0 30 10 10) 50级的加点就是(0 150 50 50) 所以到50级的时候我就能把点洗成完美(我心中的完美加点是0311)加点了。