我的战报~~~~~
我的战报~~~~~3 t3 o/ G9 k6 q% H5 f2 @
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3 o8 V1 y. x: `- svar turn = str.split("#"); createMap(); toTurn(0); function createMap() { var str = new String(); str = " "; for(y=1;y<=11;y++) { str = str + " [tr]"; for(x=1;x<=16;x++) { str = str + " [td=1,1,32][/td]"; } str = str + "[/tr]"; } document.getElementById("map").innerHTML = str; } function toTurn(p) { var tmap; try { tmap = turn[p]; } catch(e) { return } if(p<0 || p>turn.length-2) return; page = p; s = tmap.split("|"); var pname; //alert(p); for(i=0;i<176;i++) { document.getElementById("m"+i).innerHTML = ""; if(s[i*3+1]>0) { os = s[i*3+1] + "2 Z( Q ~: R8 b. P: ^
"; tp = s[i*3]; if(tp == 1) pname = "弓"; if(tp == 2) pname = "枪"; if(tp == 3) pname = "步"; if(tp == 4) pname = "重"; if(tp == 5) pname = "轻"; if(tp == 6) pname = "精弓"; if(tp == 7) pname = "精枪"; if(tp == 8) pname = "精步"; if(tp == 9) pname = "精重"; if(tp == 10) pname = "精轻"; if(tp == 11) pname = "神射"; if(tp == 12) pname = "十字"; if(tp == 13) pname = "皇卫"; if(tp == 14) pname = "皇骑"; if(tp == 15) pname = "龙骑"; if(tp == 16) pname = "箭塔"; if(tp == 17) pname = "投石"; if(tp == 18) pname = "护墙"; if(tp == 19) pname = "暴塔"; if(tp == 99) pname = "英雄"; if(s[i*3+2] == 1) pname = "" + pname + ""; os = os + pname; document.getElementById("m"+i).innerHTML = os; } } }